![]() ![]() Anything above 1 will run faster than normal and may end up skipping frames entirely. Anything between 0 and 1 will play at a slower speed than normal. 1 is the "normal" speed which is 1 frame for every step. Image_speed - This is how quickly the animation of an objects sprite will play. You can use it to do things like reseting an animation to the start or checking it to time things occuring like having a footstep sound play at exactly the frame when the foot contacts the ground or so. Piskel is a free online editor for animated sprites & pixel art Create. Image_index - This lets you get or set the current frame of animation for the sprite the object is using. PIXEL comes in two frame options: a gold, ornate frame or a modern, black frame. For example, with your insect game you could have an animation for flying and one for walking and switch between them. It can be handy for things like if you wanted to switch from one animation to another. Sprite_index - This lets you get or set the sprite an object is using. Some functions that would be relevant to sprites and animations that you may want to look into. First you check if the sprite is the dead one, then you check if it's the last image of the sprite and if that is the case you can pause the animation using the image speed. Especially when working with any functions you aren't familiar with. Whenever you have an issue be sure to check out that manual (F1) first. Players can create or edit in-game characters and stages with no modding tools, coding knowledge, or art degree required. The Gamemaker documention is very handy and makes a great reference. Just some further info that may help you along since you're just starting out. ![]()
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